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Jojomama's avatar

After reading this, it just seems pixels is spiraling downwards. I think your last "hail Mary" is to finally do what the players (you have left) have been asking for all along. They are the ones who are telling you what they will pay pixels for. Bookmarks, for example. People asked for it for months. Instead, you include it into VIP tiers MONTHS later. How did VIP purchases do for months afterward? Oh, down to 18k players....

Instead, it seems like you go off in some deadend road and leave players going forward into some other game. You non-attractive gameplay ideas are killing you. Don't lie and say 18k players are alright. We ALL know people didn't stop playing web3 games. It's NOT a tough time . People just aren't playing pixels anymore.

Luke...... what are you doing? What's going on, man? These ideas you go forward with just aren't working, are they. You really need a 'study group' or something. Get a small group of long time players and bounce ideas back and forth. Being a few people in corepixels has it's boxed-in, non-forward thinking narrowmindedness. This isnt and hasn't been working. I say this with genuine care and support. I'd like to see you succeed but, you're not in the correct frame of mind for it. It isn't working.

If there , in your organization, are three people agreeing on everything, then two people don't need to be there. Please get better with your ideas on the game. Or your only legacy will be the one year you won award for best casual game. Last year.

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Roman's avatar

From the very beginning of Part 2, I didn't understand why we were giving away so many pixels, killing any alternative to sponsoring the game from outside. They kept talking about player growth for two years, and it's only declined. Maybe we should change the team, since they're not achieving their goals? Why isn't the focus on tokens? Like in Season 2, they gave them out to everyone, but these people didn't play. And they didn't want to continue playing. They wanted to get their money out, but you were handing out money left and right, ignoring your investors in the market. First, you should have set up the project, and then issued rewards. What did this reward distribution give you? A bunch of loopholes through which people took all the tokens for almost nothing, buying gold from bots and spinning the task board. Who was responsible for this?

You made part 2, and after 6 months they said it was a failure and returned everything back. Who was responsible for this again?

You allocate tokens to the team, but if the team fails to complete the tasks assigned to them, why give them token rewards?

Now we've created a tokenomics designed for 1 million players, but the game only generates 2% of that number. 98% of the tokens are useless, so we have to distribute them to every project in the world, which has a huge negative impact on the token value. We're the only game with 5 billion supplies. We currently have the most tokens on Binance, and the online market is declining. What are we going to do?

Maybe cancel all token payments for now, because that doesn't increase the number of players in the game. You can't hold down the price, so players leave and new ones don't come. You're feeding old players by lowering the token price. If there was support for the token price, there would be more people interested in upgrading. But when people see 98% losses in 1 year, their efforts can turn into nothing.

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