There are eyes on Pixels now. We’ve been working on so much over the last year. In order to build a successful Web3 game, we’ve had to build a lot of technology to support our games. Web3 games are some of the first applications of crypto that are full stack of the user experience of what Web3 can be. Web3 is supposed to have ownership, incentive alignment, and build out economic systems that allow users to partake in the entire economic system. This coordination problem becomes abundantly clear when you build out a Web3 game, so to make it successful, the incentive alignment problem needs to be solved.
In order to do that, you need a good game and product, but that’s not enough. You have to get the ownership, incentive alignment, coordination, and stop bots, and that’s the crux of what we’ve had to deal with over the last couple of years. All of this is the core of Stacked and what we’re working on. Stacked is an app you can download, it’s a platform that teams can use to help optimize their games, give rewards, and make p2e work inside of their games (Web3 or Web2).
Questions from the AMA
Net negative to the player=paying customer
There’s a lot of nuance here and this is what we mean about Stacked being different than other platforms that make it impossible to get any rewards. Just because you’re not spending in the game doesn’t mean you wouldn’t be rewarded.
How much infrastructure does a Stacked client need to build to use Stacked effectively? Has to be a lot more work than just signing up to be a client. Can you characterize this further?
We have an SDK that makes it easy. All they have to do is integrate our SDK (which looks like an analytics SDK). When they integrate, we’ll get a list of all the events happening in the game, if they’re spending currencies (and what kind), if they’re doing certain mechanics, etc. We can build out a set of offers from that.
The “Stacked” system in-game is not very user-friendly, should be easier to access, to quickly check all offers, etc
It’s going to be very user-friendly in the Stacked app, and in-game we’ll be redoing the implementation on how the rewards are surfaced inside of Pixels.
Does Stacked support Ethereum L1 / Solana? Does it support only Ronin L2?
There are a few chains it will support off the bat, not just Ronin. There’s no Solana support yet.
Where does the money for rewards come from?
This is why the concept of RORS is important. Long run, Stacked can only work if it helps games monetize better. Ideally the games are making more money and ideally Stacked can take a cut of the economics if we’re helping the game make more revenue.
Is the idea of Stacked more on other companies using it and make good business with it, or is it more important to make core game better?
The number one concern with Stacked it making our games better first and foremost. If Stacked works, the other partners will come. The first stages are proving out the tech and that it can work to scale/grow games.
We have favorite topic, token pump, did you guys do something xD
The team has no control over the price of the $PIXEL token. The team did nothing when it comes to any market making deals, no OTC, or anything else that lead to this.
How does GDC look?
Heidi did a great talk at GDC on game development and liveops!
Will the $PIXEL token still be used for staking after the Beta System is closed? Asking because will the native token still be relevant and why would a new user hold and hoard for ecosystem ownership?
I like the idea of stake-only in the long run and USDC rewards in spend. $PIXEL will always be used for staking. The important thing for an ecosystem is a product that actually works, is valuable and moves the needle for gamers and companies.
Offers = player extraction
If this actually was a system, players wouldn’t want to interact and engage. If this isn’t better for players then nobody is going to use it. You need to build something better than anything else, then things will fall into place.
What purpose is Chubkins? What do they teach/why do players want to play the game?
Chubkins is a new game that starts from first principles of all the concepts we’ve learned. Because we had the resources to do it, we wanted to build other games like most game companies do. It’s more mass-market appeal, friendlier, and more Web2 centric. One of the differentiators for Chubkins is the fullest implementation of what we want Stacked to be.
When working with Stacked, was there any issues with any potential app stores and crypto utilization as rewards?
In some aspects crypto actually makes it easier, and some aspects it’s harder.
Wen new rare items in Buoy Bucks store (Seaside Stash) and why is Pixels pumping? Any good news?
Updates are cyclical so things will come, but the team has been working on the final piece of a giant update for the last 6 months, which will likely come in the next couple of weeks.
Will Stacked allow access to Web2 games/tokens?
Stacked can reward anything: in-game items that aren’t Web3, Web3 in-game items, or even other apps/businesses that want to increase engagement (e.g. an exercise app that wants users to increase their daily steps).
If Stacked only gives rewards where are the benefits for the company?
Stacked gives rewards in smart ways and companies pay to increase users and engagement.
Will Stacked be an OPEN ecosystem? Is there an SDK I can use to integrate it with my game?
Stacked is technically open but we’ll probably slowly open to whitelist certain things. There’s the agent framework (more whitelisted) and the offer system (easier to make more open). We’ll likely welcome community members and people in the ecosystem that want to build and experiment, but it won’t be fully open.
Stacked will bring revenue in $PIXEL?
It will be USD more likely which will still benefit the $PIXEL ecosystem.


